The spell must have a casting time of 1 action and must target only that creature. When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. Prerequisite: The ability to cast at least one spell For all intents and purposes, you are still performing all your actions and attacks even when attacking through its space. The echo does not do anything other than its movement or perform any Action it is purely an anchor, a reference point for your abilities.You can still move it further away and use its abilities before your turn ends, and there’s no limit to the distance you can teleport with it. The echo is destroyed if it is 30 feet away from you at the end of your turn.The echo occupies space, can move in any direction, and does not follow restrictions for creatures-it can move unimpeded even in the air, but not through terrain.Thus, it is immune to poison and psychic damage and ignores effects that only apply to creatures, such as triggering opportunity attacks or the cone of cold spell, and can still be targeted by attacks. The echo is not a creature it is “a magical, translucent, gray image of you”, and the designers later confirmed that it is meant to function as an object.However, it can easily throw you off with its mechanical interactions if you hold a misleading mental image of how it works. Manifest Echo is one of the most dynamic abilities in the game and definitely one of the neatest martial abilities. The build plays out like a half, or third caster, depending on your leveling choices.ĭisclaimer: It’s recommended that you go through the mechanics with your DM in Session 0 to get to a consensus on how things work, as interactions that involve Echo Knight are not necessarily intuitive and apparent. The central concept of the Ghostlance is using the Manifest Echo feature of the Echo Knight Fighter to trigger opportunity attacks from a creature moving away from your echo, which allows you to cast eldritch blast on it with the War Caster feat. Of course, if you want more ideas on how to flavor it tastefully, you can check out this post. The concepts that the Ghostlance can represent are numerous. Bonus Content: Completed Ghostlance Character Sheetsĭo you want a break from the classic dichotomy between performing spellcasting or making the same kind of weapon attacks? Do you find your ideas that combine different class features take too long to come online? Then perhaps our latest creation, the Ghostlance, might spice up your D&D game.Īn arcane sniper with a spotter drone, a puppet master with a marionette that marks enemies for death, a monster from the mist that lurks in the dark to devour those who fell for its illusory bait, an elusive trickster who can manipulate their own timeline, a shipwrecked captain that fights alongside their ghostly crewmates, that one fighting game puppet character you always wanted to play but were never good enough to pilot (Zato-1 says hi), or some weird Jojo stand. Level 20: Sorcerer (Warlock 2/Fighter 3/Sorcerer 15).Level 19: Sorcerer (Warlock 2/Fighter 3/Sorcerer 14).Level 18: Sorcerer (Warlock 2/Fighter 3/Sorcerer 13).Level 17: Sorcerer (Warlock 2/Fighter 3/Sorcerer 12).Level 16: Sorcerer (Warlock 2/Fighter 3/Sorcerer 11).Level 15: Sorcerer (Warlock 2/Fighter 3/Sorcerer 10).Level 14: Sorcerer (Warlock 2/Fighter 3/Sorcerer 9).Level 13: Sorcerer (Warlock 2/Fighter 3/Sorcerer 8).Level 12: Sorcerer (Warlock 2/Fighter 3/Sorcerer 7).Level 11: Sorcerer (Warlock 2/Fighter 3/Sorcerer 6).Level 10: Sorcerer (Warlock 2/Fighter 3/Sorcerer 5).Level 9: Sorcerer (Warlock 2/Fighter 3/Sorcerer 4).Level 8: Sorcerer (Warlock 2/Fighter 3/Sorcerer 3).Level 7: Sorcerer (Warlock 2/Fighter 3/Sorcerer 2).Level 6: Sorcerer (Warlock 2/Fighter 3/Sorcerer 1).Ghostlance: Echo Knight Warlock Build Guide
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